In order to carry out asset-based (graphic and 3D model elements) development, which is globally the mainstream, we began developing our new RE Engine". Jun Takeuchi, the head of Capcom's Division 1 stated "we had to rethink the way we make games. MT Framework was not used for the project due to its slower development tools. The reason the team did not choose a third-party engine was that "a highly generic engine developed by another company would not be appropriate" for a game like Resident Evil 7. The engine was originally designed with the game's linear nature in mind and was created to make game development more efficient. RE Engine was created in 2014, during the beginning of the development of Resident Evil 7. The engine is a successor to MT Framework, Capcom's previous engine. Originally designed for Resident Evil 7: Biohazard, it has since been used in a variety of the company's games, such as Devil May Cry 5, Monster Hunter Rise and Street Fighter 6. RE Engine, also known as Reach for the Moon Engine, is a video game engine created by Capcom.
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