HDRP: Updated description of Decal Projector Draw Distance setting to mention HDRP asset setting. HDRP: Reduced GC Alloc when using raytracing and HDRP. HDRP: Avoid clamping to integers for HDR manipulation. Graphics: Fixed an issue where some functionality of the CubemapInspector was unintentionally left available when inspecting native Cubemap textures. The samples contain descriptions, examples, and break-downs for a majority of the nodes in Shader Graph - helping users understand the inner workings of the nodes and see examples of how they work and how they can be used. Shadergraph: The Shader Graph team has added a new sample content pack that can be installed via the Package Manager.Visual Effects - Legacy: Particles are not adhering to the Mesh shape selected when being spawned by Sub Emitter Particles Universal RP: Meshes are not rendered when building WindowsStandalonePlayer builds from the command line with "batchmode", "nographics" flags UI Toolkit Framework: "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode UI Builder: The Editor fails to load Layout Preset when it includes the UI Builder Asset - Database: An Infinite import error is thrown when modifying the contents of a "folder plugin"Īsset Bundles: Editor crashes on vector_map when a list with serialize reference fields is re-ordered
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